Interactive 04 / Arcade campaign

VOID
RELAY

VOID RELAY craft escorting a luminous signal through a fractured stellar formation

Every signal has led here. Compose gravity, time, diplomacy, visibility, armor, and route defense—then call three memories back to the intelligence that has been listening.

Release
Last Transmission
Levels
01–99
Final contact
The Listener
VOID RELAY // LEVELS 01–99

Campaign packs 01–10

The last signal is an answer.

Last Transmission composes every system you mastered, then asks you to call three memories back to The Listener. Every threat is printed.

Move A/D or arrows · drag Fire Z or space · press/hold Utility X or shift

Campaign pack 01

Choose a mission.

Relay field manual

Every advantage is temporary. Skill is not.

Weapon / 01

Pulse

Precise, reliable fire. Near a gravity well, a careful shot becomes a curved answer.

Weapon / 02

Scatter

Three vectors reveal how opposed masses reshape the whole firing lane.

Weapon / 03

Lance

Its mass resists gravity longer. Use that stability to pierce orbital grammars.

Utility / 07

Parley

Clear the immediate crossfire and recruit nearby contacts. Dashed boxes and ALLY labels keep allegiance readable without color.

workshop shell

Workshop shell ready. Type help for commands.